Multiresolution priority queues are data structures recently discovered by Reservoir Labs that reduce the entropy of some critical graph algorithms—such as Dijkstra’s or Prim’s algorithms—and deliver new lower computational complexity bounds. These new data structures are capable of exploiting the multiresolution properties of discrete algorithms, a characteristic that has been otherwise overlooked in the field of graph algorithms. Similar to the concept of resolution found in signal processing—by which a signal can be undersampled while information loss is zero or very small—graphs’ entropy tends to be concentrated in regions that can be efficiently exploited by multiresolution data structures. In this approach, a small controllable bounded discrete error is introduced in a way that entropy is substantially reduced, resulting in new lower computational complexity algorithms.
While the fastest currently known graph algorithms provide exact solutions at the expense of incurring high computational costs, a multiresolution graph algorithm is capable of softening graph problems and breaking their current information theoretic barriers, introducing a small amount of controlled error in a way that the problem’s entropy is reduced. As a result, a new class of higher performance graph algorithms is enabled, enabling the solution of previously deemed intractable problems by identifying solutions that are close to optimal and within a known bounded error.